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3D Modeling and Animation

Requirements

  • A Computer/Laptop
  • A Mouse
  • Enthusiasm

Description

Learning the whole creative process by taking a leap forward making a relatively bigger project to learn what really goes though when making something in 3D

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modelling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

We are gonna tackle the whole pipeline hence 

  • Concept

    • You will learn what to put in mind before starting in blender

  • Modelling

    • You will learn all the important modelling fundamentals, like workflows, tools and how to solve certain modelling problems.

    • Blender’s comprehensive array of modelling tools make creating, transforming, sculpting and editing your models a breeze.

  • Texturing

    • You will learn all the fundamentals on how to work with materials in Blender (this task is called “Shading”). We also take a look into the new “Material Preview Mode”, which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.

  • Rigging

    • Whether it’s simple key framing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.

  • Animating

    • You will learn all fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, key frame interpolations and animation modifiers.

  • Lighting

    • You will learn all the important concepts on how to work with lights in Blender. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.

  • Particles

    • You will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.

  • And finally Rendering

    • You will learn all the fundamentals on how to render and output still images. We will learn more about the render and output settings, and we take a deep look into the new real time render engine called EEVEE. Besides that, we will also have a quick look at the Cycles render engine for creating high quality renders and the Workbench render engine for creating technical images.

 

In this course we are gonna learn the creative process while making a render of a robot combat scene in blender………

Who this course is for:

  • Beginner, Intermediate and Pro 3D Artists

Introduction

1
Introduction To The Course
2
Software
3
Blender Addons
4
Folder Structure

Modeling

1
Intro To Modeling
2
Modeling Robots Body
3
Modeling Robots Gun
4
Modeling the Target
5
Modeling the cannon

Texturing

1
Intro To Texturing
2
Websites For Textures
3
Setting Up Robot
4
Robot Texturing
5
Texturing The Eye
6
Target Texturing
7
Cannon Texturing
8
Cannon Lights

Rigging

1
Target Rigging
2
Cannon Rigging
3
Robot Rigging

Setting Up The Scene

1
Start Making The Scene
2
Continue Making The Scene
3
Finalizing Modelling The Scene
4
Adding Props
5
Adding Details

Animation

1
Action Editor
2
Bringing The Robot
3
Rough Animation Layout
4
Adding The Cannon And More Camera Animation
5
Adding The Bulling And Polishing The Camera Work
6
Adding The Falling Targets And The Reloading Animation
7
Polishing The Robot Animation
8
Depth Of Field

Lighting

1
Lighting Up The Scene
2
Robot Eye Color and Telling A Story With The Props
3
Laser
4
Cannon Lighting And Adding More Details
5
Setting Up For Render
6
Compiling The PNG Sequence

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Enrolled: 39 students
Lectures: 39

Archive

Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed